11-27-15, 08:38 PM
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#32
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by xXNightEagleXx
My negative feedback was due to two thing:
1 There was really a bug but it solved as i reinstalled just some mods (specially with TMO).
2 After the reinstall, i immediately jumped to RFB full time (practically for the first time). IMO in TMO all sensors work much better both in theory (specs) and in practice. In TMO both me and the AI can hear from a much bigger distance even higher than the sonar spec.
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Installs can get borked, so I can't really say much about that.
Sensor values certainly can be changed; it's just that no one was able to sync them to what we hear. It is like what Cap'nScurvy noticed about how sometimes we cannot hear slow-moving ships, though our crews can. It is just another example of poor game design that we have to live with.
The same thing can occur with visuals. Depending on the sensor values in force, we might be able to see ships before our crew spots them, or vice-versa. Ideally, we would see as well as our crew; no better, and no worse.
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