11-26-15, 10:01 PM
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#12
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by xXNightEagleXx
I will just describe this situation: being at 50 feet, deep 0kn and enemy no more than 5000yd and still doesn't report any contact, unless i manually find him with the hydrophone (very very loud sound). Just then the sonarman proceeds with the first contact report like a big troll.
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I won't pretend to know all the ins and outs of the game here, but know that the games sound mechanics are poor. Personally, I stopped expecting much in this department when I noticed I could hear ships on the other side of an island.
You didn't say whether your scope was up or not.
As I said before, the game is hard-wired to use only one sensor at a time. I get very few sound contacts, since I am patrolling with my periscope up. The game uses the best sensor to determine detection, and that is the scope, usually. I could lower my scope and get more sound contacts, but it would hardly be worth it. The one sensor mechanic applies to both us and them, btw.
In the past, some of the ships seemed to be missing sounds, so would cause crashes, but I believe most of these problems have been fixed.
My point is that this sort of thing is very unlikely to be due to TMO, RFB, or any other mod. The game is flawed in many areas, and this is one of them.
About being able to hear ships up to 20nm, that is another game flaw. The normal (crew) sound detections are not synced to what you can hear. It is a flaw; you should not really be able to hear that well, it is unrealistic.
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