View Single Post
Old 11-24-15, 01:52 AM   #10
CaptainRamius
Sonar Guy
 
Join Date: May 2014
Location: In shallow waters
Posts: 388
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by TorpX View Post
Do you mean he really can't hear anything, or that he doesn't hear well?

Many complain that their soundman is 'deaf', but it turns out he hears as well as he should (not too well).

The US sound gear, in the early part of the war could not reliably detect ships beyond maybe 7,000 yds. Since you can normally see much farther than this, you might think something's wrong. People who are used to SH3, where their German gear can pick up Allied convoys from over the horizon, think this is a bug, but it is not.

Also, you should note, the game only uses one sensor at a time. If you are looking at a ship through the scope, your sound man will not report it. AFAIK, mods can't fix this.

These sound issues are old, and well known. They really have nothing to do with anyone's mods. They are a consequence of the games simplistic sound/sensor mechanics.


I really wish people wouldn't say this sort of thing. If you have experienced a particular problem, or think you have, you should state what it is. It is really unfair to say something very vague, and not verifiable, like this. Often, people have said "XYZ mod caused this problem.", and later it becomes evident that said problem has other causes.

I really don't know why it has become fashionable to criticize RSRDC all of a sudden. It has been a very widely used, and popular mod. I will point out, no one has released a later historical campaign mod.

I think he knows what "deaf" means.
He means to say that the sonarman on his sub will not detect sounds (not even mentioning a bearing to the target) unless he manually goes to the sonar station.
CaptainRamius is offline   Reply With Quote