11-21-15, 09:37 PM
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#191
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I'm trying to finish the next version of ISP. I, perhaps foolishly, decided to take a look at the aircraft.
I put together a mission with flights of Japanese planes flying in to attack vulnerable almost defenseless American ships. Oddly enough, the IJ pilots can't seem to sink them. (This is especially odd, as they have sunk me more than once.)
The more I see, the more flaws I spot. I haven't really started changing them, so far; I just want to establish a base line of performance.
Two glaring flaws as I see it:
[I'm using the RFB+RSRDC set up.]
The Bettys dive and climb like they're driven by over-caffeinated fighter pilots. I saw one dive at an angle, at least as steep as a Val would make, then pull out abruptly, make a vertical climb, until he stalled. This isn't dangerous in the game, as he recovered very quickly, and went on his way. 
Perhaps worse, is the fact that I cannot get the Kates to make a successful torpedo attack. I initially had them come in at a few thousand feet, assuming they would glide down to release the torps. HA! They just drop them from cruising altitude, so they explode at impact. Then I had them scripted to come in at low altitude, looks better, but the torps still exploded a moment after going in the water.
I looked at the Air_Torpedo_JP.sim file, and found it has no defined arming distance, (or much else). I put in a 20m arming value, then a 50m value, but they blow up just the same. I also reduced the speed of the Kates'. Nothing seems to work here. I might also point out, they drop the torps so that they hit very close to the target ship. Sometimes they do hit them. As it stands now, they are, in effect, bombs, and nothing more.
If anybody has scripted, or witnessed SH4 air attacks, and can shed some light on this, please enlighten me. I was under the impression that 'air torpedoes' were supposed to work, as advertised.
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