Thread: Fallout 4
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Old 11-21-15, 05:44 PM   #81
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Quote:
Originally Posted by Dowly View Post
Yeah, weapon/armor degradation makes sense in a post-apoc game where you are using makeshift weapons of arguably inferior quality compared to modern day weaponry.

Also, the fact that you have to repair arguably the best armor in the game, but not some leather chest piece is a bit silly.

I agree with Joe's warning Bethesda really needs to drop the old game engine and make some considerable changes in their stories from this point on. The open world element of the titles just wont cut it. The crafting thing feels very last minute to me. Im not that bothered by the power armor as I never used it other titles so it does not have a major appeal to me. I see it as the armor that Brotherhood of Steel and Enclave types wear and I just a waster dont want it or need it.

The settlement thing seems very dumb as well I have zero interest in it short of points where I have to do it for a quest. The fact that they force you to have charisma to have good barter at all is very stupid. I have ignored it thus far.

The new level system sets you at 1 skill point in each SPECIAL you are given at start 21 points to invest. Thing is they took away the old perk system. Now when you level you can add a point to a SPECIAL or to a "perk" that corresponds with a SPECIAL several perks having several tiers(in this manner they greatly simplify design and dumb down the RPG element). IT makes leveling up pretty dull. In my opinion the old level system was one of things that made Fallout different. But today every game has to be like every other game.

RPGs that also came out this year such as The Witcher 3 just murder this title. Its not horrible just mediocre I'm left feeling like Immortan Joe I want my War Boys to perform well but "Mediocre..." and they are yelling "I got his boot".

Id give it a 7/10 as an average title a 6/10 as a Fallout title.
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