Quote:
Originally Posted by Graafenstein
I always dive deep, because of the fact that a DC's explosion radius decreases with depts (due to water pressure),
and of course the sub's hull vulnerability increases with depth too.
In other words, if you're at 150 meters depth and a DC explodes 10 meters from the sub at 150 meters,
the damage will be less than if your at 50 meters and the DC also at 50 meters, again 10 meters away.
This is in real life, but is this accounted for in SH3, I wonder?
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well from a certain point of view hull vulneralbity increases with depth. Primarly because if your hull intergrity is at X %, you can only go Y deep.
for example if you get nailed by a hedge hog at say, 200 meters, that will drop your hull intergirty into to the 60% range if i remember correctly. If you were shallower, you'd survive that. But at 200 meters or deeper, the depth will crush your boat. . You can try and go to flank speed and blow ballast to get into "lighter" water, but ive yet get the boat to rise fast enough to save it from such a hit at that depth.
If you get hit by a depth charge at that depth, you ahve just enough time to put your head between your legs and kiss your arse goodbye, where as at shallower depth,s you'd surivive such a hit.
Somehow though, i doubt depth charges work the same way. I think they're pretty much static in what they do, but thats just an opiinon.