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Old 10-25-15, 07:40 AM   #2
Pirate
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Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
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Ambient sounds should be at audio\sfx\sfx.agg

In the DWEdit\Object it should be specified at the ambient sound field without both the prefix "a_" and the suffix ".wav".

have fun...
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