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Old 04-12-06, 05:53 PM   #7
jasonb885
Samurai Navy
 
Join Date: Mar 2002
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Quote:
Originally Posted by Heibges
At a known distance, any object will appear to have a known length. I think each tick on the periscope is equal to 5 mils, but that is really unimportant. We'll just call each tick on the periscope a unit. The following table is for targets on a perpedicular course and a 0°AoB.

........................Range.............1200m... ........600m
C2 Merchant.............................6units....... ..12units
C3 Merchant.............................7units....... ..14units

I had a chart for all ships and ranges, but I accidently threw it away, and have been procrastinating on redoing it.
Dude, you're my hero!!



Although, at 0 AoB isn't it a little late to shoot? More useful for convoy encounters I'd imagine.

I've found determining course and speed so I can setup a Fast 90 shot is more valuable than the actual distance, as the torpedos travel so fast that when you're close enough to actually get distance with the statometer you're within 4k anyway.

However, I suck at determining course...
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Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh?

Improved Convoys mod!
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