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Old 10-15-15, 03:35 PM   #5
K-61
Grey Wolf
 
Join Date: Nov 2005
Location: Ontario
Posts: 795
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Oh, forgot to address your question about SH3 Commander qualifications. You can assign them in the "manage crew" option. I award a basic qualification to each crew member. I don't think BdU would send mere green kids to sea with no skills at all. My officers have two or three. The game recognizes all qualifications of officers, one of the PO's, except I think the highest PO can have two, and qualifications of seamen are not recognize in-game. I do use them as "markers" but I have found that if I click on the deck gun, the two seamen and one non-com get assigned there every time, so perhaps the game is recognizing the seamen skills?

As for fatigue, original model is garbage, with the staying power of the crew that on old age pensioner. It became rather distracting having to tell grown men to go to bed. In real life, all of the watch changes occur as a natural part of life at sea. We do not need to become micromanagers of every last detail and I appreciate the option of using SH3 Commander's "no fatigue" option. It does offer other models, like Real U-boat and GWX, but I don't know if they work with LSH and haven't tried them. "No fatigue" is not realistic, but it is in my opinion the best working option with what is available. More than "fatigue" per se suddenly stopping a diesel or electric motor from stopping, that is silly. However, overall the crew of any vessel does have a kind of running down over time, but there is no way of realistically depicting this in the game. I use a gut feeling that we have been at sea long enough and head for home. I will use a milk cow or replenishment at sea once in a while, but not to indefinitely stay at sea. Sometimes you just have to go home, and as Kaleun I make that decision. If my boat is damaged, we are going home for proper repairs.
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