Hi K-61
Like you I let the qualified flak gunner do the work and he did a very good job with the single 20mm until he was killed.
I have all the caliber but have not come across any aircraft other than friendlies since taking the IXB.
With the larger boat you are likely to be sent to PQ grids where the VIIB does not have the range.
3 flak gunners with 2 having qualifications.
You can only man the flag gun in the winter garden when you use the larger 3.7cm gun.
I quite like the deck gun in this version.
Manning the deck gun I have 1 qualified gunner and I use 2 sailors from the deck crew as they will have nothing to do otherwise.
I use map contacts so the first thing I do if I am going to fire it myself is use the compass and get a range.
I do not get closer normally than 2000 metres as you are likely to get return fire from light weapons.
At night time I may get a little closer depending on weather conditions.
There is a deranged crew member who keeps saying we are under attack and taking damage when we are not if you get too close to the target.
F10 takes you directly to the gun.
The mouse wheel gives you the magnification.
Up arrow increases the range.
Down arrow reduces the range.
Left and right arrows traverse the gun.
The skill depends to a certain degree on the weather conditions as this affects the rise and fall of the gun barrel.
Depending on the range I will either stay stationery or match the targets speed.
At this early period of the war there are not many merchants that are armed and also few convoys about.
This changes quite quickly with also more air patrols noticeable if you are in range.
I think there is a map that shows the air patrol areas.
You mentioning SH3 commander I did not realize that you could still make changes in it.
I have taken the opportunity to randomize the gramophone.
I have only used the qualifications the 1 you are given after each patrol.
The game comes set up with some already in place.
In the early days I was enlisting and dismissing crew to get the best possible.
My crew is now very experienced and well above any crew that could now be enlisted.
With a new career it is not advisable to make any changes at first which is not really a problem as you are on a test mission anyway.
Once you have transferred then you are ok.
I am interested in how the SH3 Commander qualifications work?
I would not like it if you can give out a large number of qualifications to the crew as I think it is worth working for and something to look forward to at the end of each patrol.
I have kissed the sluice gates goobye.
I admit it was a novelty to start with.
I quite enjoyed the outward bound journey but I docked before using them on the return journey.
I like the G7e and carry quite a few of them.
I use them in the day and the G7a at night.
I do not use auto loading.
At around 3km the G7e is very useful for a longer shot in a convoy with the G7a for the shorter shot.
Tubes 1 & 2 G7a
Tubes 3 & 4 G7e
Tube 5 G7a
Tube 6 G7e
I did not know about the historical factors which is interesting.
I think you play at higher level than I do.
I do not use crew fatigue as I used it in RFB and I found it frustrating having to move the crew around all the time.
My crew is very static and does not move around only for damage control and the 2 for the deck gun.
1 knot in real time is slow enough for me.
I know in reality a stationery boat needs to be constantly trimmed to maintain depth.
I managed to get the telegraph working ok last night, so I am not sure what is happening there with that.
I suspect that Ahead Flank was carefully used as I would imagine if it was over used the diesel engines could be damaged.
I missed a large convoy last night.
It was heading towards Casablanca and I took up a position only to find it had made a sharp turn towards Gibraltar.
By the time it showed on the map again I was too far away and it was too close to the Gibraltar straits.
I am always a bit worried about getting too close because I would suspect that there would be quite heavy air patrols to protect the docks.
There are still however single merchants making there way to and fro so I managed to bag 4.
I have now started keeping spreadsheet records of all my sinkings in Patrol order and also the patrol grid where the sinking took place.
Whether this is practical or not only time will tell.
I am hoping a previously active grid will be fruitful.
I also have a spreadsheet with all the ships tonnages and drafts that I have come across.
This saves time and also the pause bar obliterates the ship type in the recognition manual which is frustrating.
This is my mod list.
_LSH3-2015___FULLVERSION
_LSH3-2015___Patch_HSIE-V16B1
_LSH3-2015__BunkerStart
_LSH3-2015__HistoricalMessages
_LSH3-2015__NoFatigue-NoSleepCrew
_LSH3-2015_ATM_GreenWater
_LSH3-2015_ATM_GreenWater-SunFix
_LSH3-2015_GUI__WIDESCREEN
_LSH3-2015_SLS_SpecialEffectsBig
I would be interest to know if you do not use the crew fatigue how you operate with your crew.
Peter
|