Quote:
Originally Posted by Laffertytig
ok some observations from my 1st convoy contact.
encountered a convoy during daylight hours in light fog. I could see the ships but for some reason my watchmen couldn't? it was actually my sonar that detected them which I thought was very strange considering I was going at flank speed.
I thought sonar was only effective on the surface at slow speeds?
next thing I know a dd appears out of the fog and rams me, I click on the any visual contacts button and even more weirdly it still reports no contacts!
is the surface sonar a 2 way thing as in if the destoyers are moving slowly then will they always hear me on the surface and I them?
is this a mod conflict or did the dd detect me on the surface with sonar?
my mod list
tm2.5
longer sinking times tmo v2
improved stock env v3_TMO & RFB
ISE new clouds n waves
ISE realistic colours
TMO alt radar
TDV ship plane fire damage
guerrilla sub spyron mod (only affects campaign stuff)
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For one thing ANY environmental mod is going to nerf the carefully balanced visual and sonar settings of TMO. And ANY of them will do so in a bad way, not a good way. One of the things that pushed Ducimus over the edge into not modding any more was people's insistance on doing things he warned against and then insisting it was a TMO problem for Ducimus to fix.
When you add stuff to a supermod bad things happen. There are a very few things that are exempt from that statement and environmental mods are NEVER one of them.
Why not load up TMO by itself and learn to play it. Then you can play with individual mods added on top and you will immediately detect what they change and can decide for yourself if the exchange is beneficial. Making up a batch of soup and then asking which ingredient doesn't work just........doesn't work.