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Old 10-08-15, 05:43 AM   #6
THEBERBSTER
Growing Old Disgracefully
 
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Join Date: Dec 2012
Location: Hythe - Southampton
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Hi K-61

Sorry, I meant IIA.

I also made a big error and wiped out 6 patrols and had to start a new career.
Will not do that again.
With all the game saves building up in the menu, is it important or not to delete old ones?
I assume it would have to be done from the V15 folder in documents.

Yes, you always start with SH3 Commander.

What a difference it is having a base on the French coast and not having to use Wilhelmshaven each time.
The game reminds you however before its final load that your home German base is still Wilhelmshaven.

I wish the recognition manual was split in to categories like SH5.
It takes such a long time to find each target and even if you use the Officer for the solution you still need to know the ships draft.
If you have to pause the game each time to find the ship the pause band covers part of the ship type.

I have sunk 44 different ship types so far I now keep on a spreadsheet showing tonnage and draft for easy reference.
I sank my first warship HMS CL Dido 5600 tons on the last patrol that was in a large convoy by mistake when it took a torpedo that was meant for a merchant.
Biggest targets to date.
2 x T3 Tankers (e) 18000 tons
2 x Passenger Liners 21,000 tons.
I use the G7e in the day and G7a at night.
The slower speed gives you a little extra time to get deep.
And you need it as it so painfully slow getting the boat down quietly without drawing attention to your position.

You were talking about equipment upgrades.
With the VIIB this will most likely be the hydrophone.
On patrol 8 IXB I was able to upgrade my winter garden flak gun to a twin.
I have the larger 3.7cm on the deck.
To date with the type IXB I have not used them.
I always start with the Flak gun/s manned when coming into and out of port as well as Shift+F for the flag.
In Wilhemshaven VIIB I was just leaving the dock at the start of a new patrol and of course there is no bunker and immediately got caught up in an air raid.

With my type VIIB my flak gunner was killed on patrol 5 after taking out 3 Fairy Swordfish with his pop gun.
One came down and nearly took the back of the boat off, a real near miss that one and I was able to repair the damage.
That was a wake up call and now I give aircraft a little more respect rather than trying to take them on.

When you end your patrol and give out your promotions and medals you should be able use the telephone on the desk and transfer to Eprobungstelle.
At this point you need to exit the game.
When the game loads next time you should then see any boat upgrades available.

Each time you upgrade your boat you need to do a test mission give out promotions etc, as you take your existing crew with you and then transfer again as before.

Testing mission with the type IXB in Kaseburg.
What a nightmare that place is to get out of.
So many channel buoys etc had to take the boat out manually as the way point positions did not make sense.

Patrol 8 ended in Lorient, not easy navigating in that one to find the bunker.
Patrol 9 ended in Brest, easier to navigate in and much bigger bunker complex.
Waiting to start patrol 10 tonight from Brest, and now have quite an experienced crew with over 13000 points.
Will probably need that experience if I get sent to the English south coast.

The only crew difference between the VIIB and IXB is 2 additional sailors I presume for the Flak slots.
I have a dedicated Flak Crew of 3 with 2 qualified.
I only have 1 dedicated Deck Gunner who is qualified and I use 2 from the bridge crew which is useful as these are easy to move around.

I think I may do a spread sheet and keep a record of what the most prolific patrol grid is.

Peter
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