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Old 09-28-15, 06:41 PM   #6
Webster
Stowaway
 
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Quote:
Originally Posted by walsh2509 View Post
Are you not supposed to be able to damage screws and rudders? I thought I read or seen that about SH4.

Was the talk of damage to screws and rudder all just talk, or as I am hoping its still to be fixed in the next patch...

Or is it a no~no

thanks ..
many ships have missing damage zones so there are some that have sections that just don't record damage (often bows and sterns) but other parts of the ship still do that's why its important to try and vary the point of contact so if using auto target, after launching the first torp it important to remember to first lock then unlock targeting and shift the target point before hitting the fire button. manual targeting should always see varied points of impact.

also ships can be damaged and stop but they will simulate damage control and start moving again after a few minutes if you don't finish them off right away. this also comes into play if you try to save torpedos. as an example lets say you need 3 torps to sink a merchant but shot one, wait to see the result then another and wait to see the result then another and if you do this it may need 5 torps to sink the same ship then if you sent 3 torps in quick sucession so damage control didn't have time to mitigate the damage received before the next damage occurs.

hope that helps explain it some.
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