Quote:
Originally Posted by GOREUNCLE
Wow, thanks a bunch for this great reply!
I'll definitely dig into the info you provided, I'll use those MaGui tables (I always thought they were only meant to be used with the straight shots method, but I see now that I was wrong).
I'll perform further tests using the "x" values provided in those tables and see how it goes.
I'll keep you posted.
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the angle 'x' belongs to a right triangle on which the one side is the torpedo's course run and the other is the target's course run.
so,the 90° columns of these tables are simulating perfectly this situation.
for your tests , i will suggest you to create a test mission with your mission editor on which you will know exactly the target's speed and course.
have fun,
HTH