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Old 09-09-15, 07:38 PM   #57
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by vdr1981 View Post
Hey...
I've made exactly the same changes today like you did in v2 patch but still, AI in a group of Hood battleship and 3 destroyers acts really strange. Group first disperse, then forms again, badass boat going in opposite direction, battleship rams destroyer ect ect...

On the other hand, when I placed regular Ranger tanker to lead the group instead of badass boat, the group was acted almost perfectly realistic (I've actually saw for the first time a battleship which really acts like that) .

Further more , badass boat was still shown on the map as a "green" unit?

Do you have similar findings?

I'll repeat same tests with your patch though...
If the lifeboat-leader is shown as green there's just one possible explaination: wrong defsides settings. Check if there's any mistyping in the file. All the other problems with erratic convoy behaviour might come from there.

Quote:
Originally Posted by vdr1981 View Post
And on a side note...Here's how it looks convoy spawned in WA campaign with all groups set to ...
Code:
ConvoyRowSpacing=1000.000000
ConvoyColSpacing=500.000000
Almost perfect box formation with 500m (row/column) distance between merchants...Not a good news for our rectangular convoy plans...
So, apparently only ConvoyColSpacing (or the lesser between the latter and
ConvoyRowSpacing) is applied for both row and column distances
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