Thanks Col. I did try that, but current weather conditions in the game prevent me from confirming a visual identification. I position the attack so that I can visually identify the ship outline and can match it to the recognition manual. Unfortunately, the game will not allow me to confirm mast height or update my chart until the target is within 300 yds so visual methods of speed/course determination are out. This happens with the TBT or periscope. My only success so far has been submerged with sonar. Even this has been a challenge, because sometimes I will get a pinged range and other times I do not (this happens even pinging back to back). Luckily I have a saved game that puts me right on the convoy approach, so I am going to do some experimenting with the sonar and see if I can increase its effectiveness.
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