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Old 09-08-15, 03:52 PM   #42
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Quote:
Originally Posted by vdr1981 View Post
SO , you use invisible boats for testing , right?
Wouldn't be better to use visible lifeboats for testing purpose?

Sry if I've misunderstood you something, I really don't know much about ships importing...
No, no, they were supposed to be visible, but since I had used C3 ship draft settings on Targor's boat, the boat was probably sinking before I could even load the testing mission, and obviously I had an hard time spotting her.

Now everything is okay. The boat is there, though not reported by crew and invisible on map (with map contacts on). I can ram her at wish: no collision detected. I couldn't test her AI as I forgot to set her propeller and rudder properly, but I will post a link to a fixed version of my patch in a few minutes.

On a side note, SH5 hasn't ever loaded that fast. On my new machine, from double clicking on the excutable to playing my custom mission took about 95 secs, and this was with NewUIs enabled

The other side of the medal, is that I have some flashing textures on the horizons where low clouds lay over land/trees. Problem disappear in binocular/scope/UZO view. It is a know fact that this game doesn't like Nvidia cards. I think I will have to start playing with gfx settings
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