Thread: [REL] NEW LORIENT
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Old 09-05-15, 07:43 PM   #130
JCWolf
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Join Date: Jan 2006
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Quote:
Originally Posted by HW3 View Post
Would anyone be interested in having a combined, JSGME ready, file of GWX 3 Wilhelmshaven,St Naz, Schluese and xtra ships V7, New Lorient V1.4 GWX3 Merged Campaign + Wilhelmshaven_et_al V7, WB's USAM v69.61.1 Part 1, & Rubini's Undersea Mod Reworked? This would be the Merged Campaign version. I have run this in my WAW campaign for several patrols, and it worked fine for me. I should warn you this is a big file 405.32MB zipped (provided Mediafire allows me to upload that big of a file).

Edit: here is the link http://www.mediafire.com/download/5d...ination_Mod.7z

You will still have to have WB's USAM v69.61.1 Part 2, which is all the ships, so it can be enabled separately without any problems. All original documentation is included in the documentation folder, and all credit goes to the original modders. All I did was follow their instructions for putting the mods together.
Just to understand..

I install yours first and then USAM part 2 ??? or the opposite way ???


Cause I have this so far installed

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS]

GWX - Merged Campaign
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
WAC4.1 SubPen_animated_18.02.2010
New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7



I understand I do not need the yellow files now with your Mod install but then I need The WAC animated pens so if I'm correct I install yours instead
of the yellow Mods and then animated pens and then the USAM part 2 ???
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Last edited by JCWolf; 09-05-15 at 07:49 PM.
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