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Old 04-10-06, 04:49 PM   #19
Ducimus
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My biggest irritation/complaint with fatigue in SH3 is the micromangement involved. In real life this sort of management is delegated down through the boats chain of command. The captain wouldnt involve himself with *every* minute detail - this is why he has junior grade officers.

So ive always wanted an auto rotating watch schedule. Where one crew would come off watch, and the next come on watch, automatically, by itself, as the crew should. Unfortunatly this sort of thing isn't possible in SH3. The reasoning however is, that the captain has to sleep sometime, and the boats normal operations do not cease because the captain is sawning logs in his bunk.

The only solution ive ever been able to find that eleminated micromanagment is either to turn fatigue off alltogether, or a "patrol based fatigue" model, or in other words, "fatigue as food". Where the crews fatigue slowly drains over the course of the patrol at the same rate, regardless of station, and cannot be recovered. I worked it out to where my crew would be fatigued (red marked) at varing intervals from 60 to 80 days at sea. Only solution that pleased me.
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