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Old 08-27-15, 10:56 AM   #2507
Nobon
Helmsman
 
Join Date: Sep 2012
Location: 1939-09-13. U-50 ran into a 10+ ship british convoy- I'm planning the approach
Posts: 103
Downloads: 74
Uploads: 2
SHO

Greetings, back again!

I was able to wreak some havoc with realnav on, and without map contacts, sank a few HOG islanders, an SV, a 17k ton oil tanker (It was escorted by one destroyer) so my tonnage is around 30k - ballast tanks are GONE, so my depth isnt accurate anymore XD but I still have 7 or 8 torps left. (second mission, "hunt at the eastern shoreline of the UK")

yaaay.

But after this first few days of testing, I actually REALLY need some advice XD

I know, I know my nav officer can do celestial fix, but I rather do it myself sometimes- he can do the dead reckoning for me. I Learned how to use the sextant to shoot the north star, and getting the latitude-

But can you tell me a simple method to get the longitude aswell?

I mean, i can get a 56degree 32` 44" (I can't find the degree sign circle on my keyboardXD) for example as latitude, but by using the "sunset/sunrise" almanac, I can only get a 56degree I mean a whole degree longitude position. Thats a whole timezone of sea XD How can I get a more punctual reading at longitude, like 56degree 32` ?


ANother problem is,
that I usually use the attack wheel speed determination method, the "how much seconds it gets for the ship to pass the central line with it's full length", and then pairing the seconds on the Zeit circle with the another circle- Like 120.5m ship length as 1205.

The speed I get as result is usually higher than it should be, no matter that I'm at dead stop. (actually my speed shouldnt matter if I directly face the target...) And my target is usually near 90 degree at me, so I see the full length.

ALSO: a more important thing. IF a target's length is smaller than 100 (eg. the minimal 1000 on the wheel) like, 80.5m, then what reading should I Use on the wheel for that length? And what second? The same second, like 20 for 20 seconds, or the fact that Im using less than the minimal 1000 (100m) length, are need me to use a different seconds setting?

For example, I tried to use 8050 for 80.5, following the ticks before the 1000m, where it continues as 9000, 8000, etc., and the speed I got was 6.6 knot. And by eye at close range, and by the actual -hitting- torpedo solution, it's real speed IS between 3.8 and 4.5knot...

So can you tell me how to accurately use this attack wheel "length"/"seconds" method? And how to use it if the length is lower than 100m?


Or what other method do you recommend me to use for speed calc?
The collision course attack wheel speed measurement can't work for me, as I can't always produce a situation like that,
and my old methods, drawing the exact angle, and distance for 2 observations, then measure the lenght between them by either with nomograph, or using 3.15 minutes became tricky, as I dont use map contacts anymore, and I started to fail 3-4 knots by drawing the distances myself...

Please, can you help me with these two things, how to get detailed longitude, pairing with the already known detailed sextant-latitude, and how to accurately determine target speed, without map targets?

Thank you!

P.S.: By the way, I need to run a filecontent "search and replace" for "U-28" at the game root, and at the documents dir, and change all instances to "U-50". I waited long enough XD already...
Just hope it does not going to blow up the SH5 engine... It shouldn't. (yes, I changed the starting boat to a VIIB, and going to use it through the whole game XD Im not interested in C)
__________________
Oberleutnant z. s. Daniel Wolf

87% realism (100%-Cams to watch burning targets, and torpedoes run for fun..)
SH5 The Wolves of Steel Megamod- Realnav+Full manual targeting. -no contact updates, no map help.
U-50 forever - still a Smiling bastard

Last edited by Nobon; 08-27-15 at 12:53 PM.
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