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Old 08-26-15, 01:16 PM   #5
Rockin Robbins
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Join Date: Mar 2007
Location: DeLand, FL
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Usually, for error mitigation and shortest possible warning for the enemy to avoid I'm looking for an AoB of 80-90 and looking for a torpedo track angle of 110º, the most difficult shot to maneuver to avoid from, AND the most error tolerant possible solution. I'm looking for a gyro angle under 20º to cancel out range error and I'm looking to close range to about 500 yards. Torpedo arming distance varies with mod but is 300 yd stock. I believe TMO it 400yd. In any event, a 500 yard shot at TTA 110º and a gyro angle of less than 20º with a fast torpedo is unavoidable and ends with a BOOM.

Another elementary error in greywolf''s "method" is that he says that any two acute angles contained within a right angle must total 180º. No that is not true. If you pick a 10º angle within a right angle and a 30º angle and total them 40º does not equal 180º. If you take a single angle and its compliment within the right angle their total is 90º, not 180º. After all a right angle IS a 90º angle. Divide it up any way you want and the sum of the angles contained within the right angle MUST be 90º. That's Geometry 101. Euclid would be proud!

Last edited by Rockin Robbins; 08-26-15 at 01:30 PM.
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