Quote:
Originally Posted by ColonelSandersLite
I suspect that the game is keeping the models and textures of all encountered objects in memory for some reason. When playing a modded game, this can be substantially more data than you would see in the stock game.
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It seems that a few other heavy games i use to play (heavy in term of memory needs and horsepower requirements) like Prepar3d or Railworks, seem to suffer the same insane lack of un-used objects emptying from memory.
Could this be due to a bad optimized code from game's programmers, or is this because windows xp, seven or 8 can't handle any memory emptying at all ?
(sorry for my bad english, this is not my native language).