08-22-15, 10:47 PM
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#10
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by FuriousEagle
Thanks TorpX,
The style you are describing, includes estimating the path and wait at 90 degree? or you are using another style of final attack?
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No. It can use any track angle, but involves a lot of calculating and plotting, so it is probably best left for when you know the game better.
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Can you suggest a safe distance that i can keep to gather visual data?
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If submerged, and going slow, you can often get very close. However, I prefer to have most of my plot done before I get within 2,000 yds., so I can focus on the attack.
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Do you calculate AoB and range dynamically as you go or statically to your estimated interception point?
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I estimate Aob based on the view (hard to be accurate at long range, or in the dark). The plot is updated as the approach progresses. After a good plot is developed, I will plan for a "interception". Hard to explain it all in a paragraph.
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Wait what? how do you set bearing manually? I can set speed and AoB and with OTC i can even set range manually, but i don't see where i can set the bearing if not inside the sonar view (it seem that it set automatically once i set length using stadimeter).
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Yes, you are right. Bearing and range are input at the same time. Like Rockin' Robbins said. Best to do it last, so it is accurate.
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