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Old 08-18-15, 04:00 PM   #8
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
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Quote:
Originally Posted by gap View Post
What about your type IX project, Targor? IIRC you were modelling it from scratch, and from what I could see from your last screenies, it looked amazing and it was quite in advanced stage of development
The model itself on those screenies was taken from SH3/SH4.
The actual model of IX from scratch still in works - I had somewhat of a turbulent year and a half, resulting in somewhat lack of time spent on the computer period.

The reason for using pre-existing models is simple: first I have to figure out HOW to import and how to correspont those things together, at least on a AI unit. Player unit becomes exponentially harder even if I leave all the inards of the sub intact. As a result you spend somewhat ridiculous amount of time just guessing what exactly causing what; while I'm not quiet capable of tweaking things on TDW's level it proves to be a major challange to import such complex structure.

@gap, if you remember, for example, I had a major issue with some models, dive plane for example, that for some odd reason became inverted during the import. We had a simmilar issue with importing some AO maps for the OH2 for the baloons. Or same issue when I was working with my mine project that I still have and still not able to complete due to the same exact issue: in the game I'm not able to get the collidable object to exist at all.

So, I'm starting all that from ground up - trying to make it slowly work.
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