Thread: [WIP] Atolls & Allies
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Old 08-16-15, 04:40 PM   #18
Crannogman
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Join Date: Dec 2014
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There is a place-name and dot, but IIRC it disappears at high zoom levels.

The reason I would do it for RSRDC is that, being a relatively new player, it's the only mod I've played (or, until now, heard of) that makes the shipping more historical. Plus, I'm hoping to contribute to Capn_Scurvy's upcoming megamod, which I understand will base its campaign files on RSRDC, so that's a priority.

My hope is that heavy use of sub nets will keep AI ships from running aground - thry seem to be able to "see" other 3D objects but not terrain. If it works as intended (ha!) it would theoretically allow any campaign files to be used, and the AI would just sail around any land masses. So the initial offering might be "good enough for government work."
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