Quote:
Originally Posted by THEBERBSTER
Quote > Is there some way I can adjust my heading by 1 degree increments?
Fixed with the latest TWOS Patch1
Hot keys can be set up for a number of operations by enabling them in TDW's Options File Editor Viewer.
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I didn't see anything in the patch notes about hotkeys and all the OFEV seems to be able to do through the program's GUI is view but not edit hotkeys. But I have tried editing the associated OFEV cfg file to change the hotkeys to both shift + E/Q as well as other alphabetical keys with no luck.
Quote:
Originally Posted by THEBERBSTER
Quote > When at decks awash I'm unable to use binoculars (mouse wheel), crew on deck watch officer commands, send radio messages, or use the Heading to View crew command. Is there a reason that these work at surface depth but not at decks awash?
Yes, because the temptation would be to use them all the time.
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Is this really intentional though? Isn't visual range affected in game by observer height? So I don't see how being able to use these commands would allow unrealistic exploits or anything. (unless U-Boat crews were known for refusing to man the deck gun if they would get their socks wet)
Quote:
Originally Posted by Aktungbby
goodpoints! Decks awash in SHV can be dicey even in the unmodified game: things work at 5 & 6 meters but not at 7 meters awash. I do not use WoS so I cannot help there. PM THEBERBSTER for better assistance.
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This seems to be the cause of most of my issues, and it's really frustrating as it also happens during high waves so I lose function of all the commands I mentioned previously and my message box will be full of Diesel Engaged/Electric Engaged messages and the like since it thinks I am repeatedly surfacing and submerging. Is there not just some way to tell the game that anything above say 8.5m is surfaced?
Quote:
Originally Posted by CaptainFunk
Does this mod mix still include realistic hydrophone mod as mentioned earlier in thread? If so can you uninstall it?
I am struggling with the hydro guy at moment.
- Reporting contacts then when asked to follow them stating no. Contacts?
- not reporting contact type consistently I. E merchant etc.
- stating no contacts incorrectly as when I manually check there are contacts.
- doesn't seem to follow contacts. Until really close.
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As I've become more familiar with how the hydro works (or is intended to work), I've noticed these things to. In addition to everything you mentioned, many of the contacts he reports seem to either be nonexistant or beyond the operating range of the hydro as I am both unable to hear anything when I check the bearing he states and he replies "no sound contacts" when I use Follow Nearest Contact.
Also, I can't decide which is more obnoxious, his shouting or his whispering. A mod to make his contact updates say ONLY the bearing would be greatly appreciated. (so, just "eins-zwei-drei" instead of repeating the whole spiel) I imagine it could work since the bearing readout portion of the dialogue is already a Bitching Betty style mashup of prerecorded numerals.
On the subject of the hydro, does anyone know if TWOS includes functioning propeller sound where the RPM is proportional to ship speed, similar to this
mod? The mentioned mod caused me CTDs when used with TWOS, but I would really love to have that ability as it greatly enhances the efficiency of 4 Bearings tracking when you can get a fairly accurate speed estimate to narrow down the possible distance of the target course before you even take the fourth bearing. I love the look of the charts in that mod but I don't think they're compatible with TWOS since the RPM mod seemed to use different base prop audio files (RPM mod ones were faster), and I believe it definitely something that historic soundmen would do, no?
Also, the hydro operating chart included in TWOS (I believe it's part of sjzzle's chart pack originally) has notes describing the rhythm of 3-bladed vs 4-bladed props but makes no mention of what the significant of that is in-game. (though I assume that, historically, ships could be differentiated by the number of prop blades) Are the number of blades on props differentiated at all in-game? I've only ever heard 4 blades.