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Old 08-10-15, 02:44 PM   #3
FPSchazly
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The spherical/cylindrical array is also made more sensitive (yay! it's my favorite). The intermediate time interval should definitely see the contact before the short time interval. The main reason for the intermediate interval is that the sonar computer can more readily identify a trend in the sound data in the intermediate interval than the short interval to show a track (or something to that effect). In stock vanilla, this behavior should be very apparent.

Yes, the stock game also has that 10nm cutoff, which explains why you would see both show up at the same time apparently out of nowhere.
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