I did read the extensive documentation that comes with the mod. I think the idea of ships actually sinking instead of running out of hitpoints and getting destroyed is very good. And the added uncertainty when and if a target sinks is indeed a nice addition for SHIII. But, unfortunately, in my (rather limited) experience so far it doesn't work as I expected. Mind you, I wrote "I expected". it is well possible that the creators intended something different than what I thought the mod would do.
But still, if cargo ships shrug off multiple torpedo hits something doesn't seem right. So, I guess I was just unlucky?
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