Quote:
Originally Posted by Rockin Robbins
It was a fascinating time. The atmosphere of SH3 is so different from SH4--part of the genius of SH3 is that the resignation and sense of doom flows through the game, giving the game an authentic atmosphere. The art, the colors, the lighting, everything combines to create something more than the individual parts.
Everything is centered around the crew, skilled, reliable, reluctantly serving a state which is in the grip of evil, they will do their duty as well as they possibly can. SH3 is a tribute to courage for a patently awful cause. And you leave the game understanding that these men were admirable.
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Very well said. From my many years of playing SH3/GWX, in order to get the complete immersion experience one has to have a certain mind set. Part of that mind set is a knowledge of just who these men were and how they got to be in a U boat in WW2. That is easy to find out. Books, movies and the internet. Part of the reason I have been attracted to the game was not because these men were German or that their country was controlled by a Nazi dictator. It was because of the position these men found themselves in. Fate deals some bad hands.
The other and equally important part is that you have to 'imagine' that you have no knowledge of what is about to transpire. Playing the game and thinking the whole time that "I'm on the wrong side, that we are going to lose and that I am probably going to die" would for me make the game unplayable. In a simulation, immersion is a very large part of the experience. At least it is for me.