Thread: [WIP] Day of Infamy
View Single Post
Old 07-29-15, 06:50 AM   #83
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by CapnScurvy View Post



This "Work in Progress" thread is to highlight a new modification for Silent Hunter 4 for both version 1.4 and 1.5. I've had a plan to make changes to the game for some time, to add to things I've already done. It's my intention to make this mod a comprehensive change with the hope of improving game play, and correcting/adding new elements. As I make changes, I will post them here within this thread to keep you posted on my progress.

If anyone has suggestions or comments, I welcome them all.

My first modification is to the opening video of the game. I put this video together several years ago.....it would seem appropriate to release it now for your viewing. It set's the tone of my game modifications, with the very words that were spoken a generation ago by President Roosevelt to the U.S. Congress on December 8, 1941....... yet ring so boldly today. I hope it provides a new insight to our nations history, and the courage these words brought forth at the time they were spoken.



The following is a partial list of what I plan to add/change to the game besides the modifications I've done through Optical Targeting Correction:

New planes and ships
Added missions to put to use these new game assets
Better AI ship handling and response
A better AI detection/attack system
Added Campaign missions
A wider, more historically accurate ship routes
A different Torpedo Attack interface that will improve gameplay
A new Recognition Manual that will compliment the new interface
Additions to the interior of the subs
Environmental changes to water/sea state
Corrections to gameplay at all levels, as found
Since I've been away I totally missed this! It's about time we got a new supermod. With RSRDC it was obvious that nobody would be able to make a supermod, tune it carefully and not have RSRDC not only introduce better shipping, more ship types and routes, they got their supermod destroyed in the process with different torpedo strengths and defect chances, enemy AI totally different (and to superhuman levels. With RSRDC's last version the Japanese effectively had radar on every boat). In other words RSRDC went way beyond its stated purpose and just clobbered every other aspect of the game. TMO didn't exist any more. RFB didn't exist any more. GFO didn't exist any more. I'll bet you can count on the players of those unclobbered mods on the fingers of both hands. The authorship of those supermods has been stolen from the authors. And LukeFF, Ducimus and Webster didn't seem to realize that their vision was entirely replaced with RSRDC. Webster's kind of an exception because he wanted to leave the game so unaffected that adding other mods was appropriate.

So it's good to see you making an all-encompassing supermod, not dependent on RSRD especially. I expect to like it better than any supermod/RSRDC "campaign" mod out there.

Something I proposed back in 2009 and was roundly drubbed for: modules. These are guaranteed compatible, guaranteed not to impact any realm of gameplay other than what they say they do, modules. There could be a TMO Keys module, for instance (I made one) which allows a player to use the TMO keyboard layout without impacting any other aspect of the game. There could be different plotting modules, from stock to TMO to something completely different. You might do the same thing for different difficulty AI.

The end result is that the player could in effect roll his own supermod without any conflicts and keeping play within the creative vision of the supermodder, who would have veto rights on the plugins. I actually gave Lurker quite a hard time about straying way out of the realm of campaign mod and actually making a stealth supermod. I called for some discipline and a sense of territory as an organizing principle. Didn't fly.

So that leaves your supermod as the only viable solution. Unity of purpose is essential to a harmonious game and I can't wait to play Day of Infamy.
Rockin Robbins is offline   Reply With Quote