Quote:
Originally Posted by jorgegonzalito
Rockin Robbins
The first officer as virtual co-pilot, is of course the computer itself involved in automating your help logical tasks, through modifications to the program. In a moment of action where your sub is attacking or being attacked, it is absurd that a subordinate come to tell you that crew missing in a compartment, and have to go to put the dolls one by one, when caring these aspects is work of official who make up the crew. If only that aspect of the system will automate we would be taking a big step. In fact someone design a MOD for SH3, which makes the officer of the deck automatically raise the bridge to emerge the submarine without having to be placed manually each time.
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One thing that is absurd is when you crash dive and forget to return the throttle it cruise position (whatever that is for the mod you play). In real life that would be impossible. Your ears would be destroyed by the noise for one thing, and the engine room would just call you up to remind you that you're still at ahead emergency. Or your exec would.
Show of hands. Mine is up. How many have ruined a cruise by accidentally leaving the throttle on ahead emergency then cranking up the time compression? Uh huh! I thought so. Impossible in real life. We are the brotherhood of the dead battery and the empty diesel tank. Somebody make us a flag!
Now in SH4 we have always had a modding code that is very strict. We decided that modding is changing the parameter text files, not modifying the .exe files that make up the game engine. We assigned the name "hacking" to messing with Ubi's exe property and complained long and hard about any mod that violated the policy. The only exception that I'm aware of is Multi-SH4, which changes the directory of the save game files so you can run more than one installation without confusion.
Most of the problems you cite and I cite here are hard coded in the exe files. As such they are off limits. The most important thing about modding is that we are cooperating with Ubi and the game developers, not hacking on their products. It's most important that future games are made to be modded and the easiest way for us to be locked out is to engage in hacking.