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Old 07-25-15, 06:51 PM   #2
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by maillemaker View Post
Hi.

I am interested in making new submarine models for Silent Hunter 5, such as the Type IX and the Type XXI.

What software would one use to make such models?

What software was used to make SH3 models?

Thanks,
Steve
Hi Steve, no idea what program devs used for modelling game 3D objects and units. 3ds Max or Maya probably. For the level of detail we need in game, Blender or Wings3D are well-suited too, and they are free. Personally, among them I prefer Wings3D due to its rather basic but user-friendly interface. Another program I use mostly for post-processing my 3D projects (automatic polygon reduction, backing of texture maps on top of the model, various operations with vertices, edges and faces unsupported by W3D, etc.) is Softimage Mod Tool, a free version of Autodesk Softimage. Lastly, when your model is ready and textures, you will need TDW's GR2 Editor. It is an unofficial tool and due to the unks of the GR2 format, it got some limitations, but as of now this is the one program we have for getting our models in game.

The programs above are more than you need for a start. Stick in mind that playable units are hardcoded in game, so atm we can only have new AI controlled subs. A while back Targor Avelany was working on a type IX model, and judging from the screenshots he posted in the WIP thread, the voat was pretty close to completion, but never released. Maybe you can PM Targor before you go through the hassle of modelling a type IX from scratch.

For any other help, I am here
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