Quote:
Originally Posted by sober
This is a really rough way to do it .

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I don't see it rough! Is that the stock lighthouse model that you have placed?
Quote:
Originally Posted by vdr1981
Gap, are you familiar with these entries from CampaignMission.mis (gamesave) file?
Code:
[Mission]
IsVisible=true
MissionType=0
MissionDataType=0
MultiMissionType=0
IsTutorial=false
Year=1939
Month=9
Day=1
Hour=16
Minute=38
CurrentYear=1939
CurrentMonth=9
CurrentDay=2
CurrentHour=15
CurrentMinute=16
GroupMissionStartDelay=0
IconIndex=0
Fog=2
FogRand=2
Clouds=2
CloudsRand=2
Precip=2
PrecipRand=2
WindHeading=0
WindSpeed=5.000000
WindRand=2
WeatherRndInterval=32
SeaType=0
ActivationAchievements=
It appears that this is the reason why entries from your weather cfg files are ignored in the campaign... 
Could it be that the key for weather change intervals is somewhere in OHII/campaign files?
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Dunno. If those parameters were applied, why should weather randomized every time the same savegame is reloaded? Try comparing weather reported before a savegame with the values stored in that same savegame. I wouldn't be surprised that they match entirely. Those values might be the remainders of an unfinished feature for making weather consistent between savegame and reload, At least, this is the one thing making sense to me...