View Single Post
Old 04-08-06, 12:01 AM   #151
wolfrem
Bilge Rat
 
Join Date: Apr 2006
Posts: 1
Downloads: 0
Uploads: 0
Default

First of all, I haven't played SH3. (I read some of the horror stories with the copy protection and am not willing to go there.)

With that being said, I agree with most of the comments and suggestions listed in this topic. Here is my two cents worth.

1) In SH1 when you left port you started at your patrol sector. In SH2 you were forced to sail the entire journey to your patrol sector and back. Time Compression was worthless because it was usually reset to one instantly by a message or an event no matter how trivial it was. So to appease all gamers, I would like to see this as a settable option in the Options Menu.

2) Almost every post has mentioned Crew Management. For me personally, micro managing the crew would make SH4 tedious work and a boring game. Again this should be selectable in the Options Menu, manual or automatic, along with the other aforementioned improvements. In either mode, however, the crew gaining proficiency and rising from green to expert, thus gaining bonuses (such as faster torpedo loads, damage repair, etc..) would be great, and realistic.

3) If I recall correctly, in SH1 torpedo malfunctions were a selectable option. If turned on, in SH4, then DD depth charging should be set to shallow for the beginning of a campaign and related skirmish battles. This would provide game balance AND historical accuracy. (Unless you start with an old S class with a test depth of 200 ft.)

4) Given the option to play either side would be a very nice feature that the SH series has unfortunately lacked. And to save time in modelling ships and aircraft, there are already some very detailed models in the modding community (unless copyright issues are a problem).

Finally, modability by players is a MUST. The easier a game is to mod the longer the game maintains life. Dynamic Campaigns are fine but even they have limits.
wolfrem is offline