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Old 04-07-06, 09:29 PM   #8
greyrider
Watch Officer
 
Join Date: Apr 2005
Location: massachusetts
Posts: 334
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hello don, well to answer your question, do i have GW supermod, and if i do,
what do i think of the screw sounds.

well don, i dont get bit by the mod bug much, but

i did download Gw, being curious, and i installed it.
when RUB first came out, i downloaded that, RUB
stayed on my computer for about 2 patrols, then it was gone.
never to be reinstalled.

when it came to contact reports, deck gun reload times, crew fatigue,
its not even close to reality. for this reason i took it out.

i had issues with the reality of the mod, from my own military experience
as a member of a recon platoon, an anti-armor specialist, an artillary forward observer,
light weapons airborne infantry, and with hands on experience
with four duece Mortars, 4.2 inch , converting that to the metric
system, and thats a 106 mm round, alot bigger than that 88 mm.

in the law of kenetic energy, its not so much the mass of an object that destroys,
its the velocity that destroys and kills, destruction is more dependent
on velocity than mass. a piece of schrapnel could cut rite threw the body of one man
and kill another man yards away, without even slowing down,
depending on where you are in the kill radius.

kenetic energy = m x v squared. ( where m is mass, and v is velocity).

if i , on my first contact with a four duece mortar, ( i had friends in
the mortar platoon ) sent 27 He rounds down range out of that gun tube in about 50 seconds, (3 FFe's),
that weigh about 25 pounds, and the gun crew on the u-boat puts out 3 to 4
per minute, with a round that weighs about 15 pounds, then theres something wrong with the reality of
my experience, or the mod itself.







so getting back to GW, i downloaded it, installed it correctly,
booted the game, with the intent to find out if it resembled the reality
of rub. i went straight to the naval academy, to the deck gun training mission
and began to fire the deck gun, to check on reload times, if there wasnt
a round chambered in that deck gun in 8 seconds or less, it wasnt going
on my computer. thats what happened, i fired about 3 rounds, ended the mission,
and uninstalled it with the jones enabler. its sitting in my mods folder at
the moment unused. i found the deck gun reload time, to be way off base.

i never went any further than that with Gw, so i never heard the screw sounds
but i bet with sh4, we will get complete sound makeover,a propeller pitch entry,
ubi did well in sh3 with screw sounds, but not the best job they could have,
i bet theyll do a complete job next time.



if your going to model the guns, you model it as it is in real life, notice the rate
of fire for the 88 flak, 8 rounds per minute, one chambered every 7.5 seconds.
the modders have the gun tweeked for sustained fire, almost one per minute,
the only time you would use sustained fire is if your going to bombard something for hours and hours.

the gun should be modelled to fire the way guns are fired in real life,
that is you fire the guns at its max firing rate for the first two minutes, after that, you
better slow it down, because that guns barrel is getting very hot, and the faster its fired, the hotter its getting,
so one of these rounds is going to get chambered, and the heat in the barrel is going to cook off that round, theyll be
an explosion within the gun tube that will destroy the gun and kill the crew.


this little paragraph below was taken from, "german weapons of ww2".
this is not the gun on the u-boat, but because they are similar,
there normanclature would be similar also.



The true German trump card was the feared and respected 88mm FLAK.
Its high velocity gun made it an anti-tank threat which could
defeat almost any tank armor in the world. Its accuracy also made
it a deadly anti-aircraft weapon. The same weapon could serve in
both modes without any modifications to the carriage or mount.
The 88mm FLAK was 25 feet long overall, had a rate of fire
of 8 rounds per minute, a crew of 6, and had a maximum effective
altitude of 14,680 meters and a horizontal range of 10,600 meters.
A development of the 88mm FLAK weapon was the 105mm FLAK and was
mostly used as an AA weapon against Allied aircraft. I had a
crew 5 and a rate of fire of 3 rounds per minute. Its maximum
ceiling was 12,800 meters.
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