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Old 04-07-06, 09:00 PM   #5
Observer
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Join Date: May 2005
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Default Re: Qs NYGM and graphics

Quote:
Originally Posted by Rosencrantz
Hello!

I decided to leave RuB 1.45 for a moment and give a try for NYGM Tonnage war and Terrain add-in. I got used to graphic mods in RuB and now I miss few of them. So, what to do? Before this I haven't used any single graphic mod so I'm not sure how to deal with them (if I can find right ones from download page or elsewere). Actually, after short test drive I'm now happy only with new periscope and uzo looks. What I miss are at least boats skin (liked those rusty marks on the boat) and deapth cauges (gauges? how this word is written?). Are engine cauges in the NYGM from the stock game? I liked RuB ones and I would like to find them again.

MAIN QUESTION is how to deal with single graph. mods and NYGM? Can those G mods cause some problems? What's your solution?

Sorry to ask basics but...

By the way... Maybe I could just copy graphic files from RuB and replace with them those came with NYGM...? :hmm:

-RC-
With very few exceptions all graphics files included in RUB 1.45 are also in NYGM TW. However, if you wish to modify graphics files for NYGM TW, this does not present a problem as it will not alter the core gameplay changes.

Uboat skins were never included in RUB, however you may modify them as long as it is only the *.dat files. The gages are a part of the bordinstrumente mod included in NYGM TW. There is an optional set of gage faces included in the documentation folder. If you still do not like the look, you are free to install any gage mod you prefer.
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