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Old 04-07-06, 08:45 PM   #9
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
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Quote:
Originally Posted by Der Teddy Bar
What SHIII sorely missed that has made it so easy to sail up and down the English Coastline as if you own it is that there is no overiding AI in the forma of a Coastal Command.

Essentiall, in SHIII, the AI forgets that you ever where there is under an hour .

It needs to be that if you sink a ship in location A that staying there is dangerous so it is best to move to location B.
To sum this up, it's what I've been saying all along:

SHIII has tactical AI (which is far from perfect), but lacks a strategic AI (all "strategic" movements are purely random and aren't in any way affected by a player's actions).

The lack of a strategic AI is what, to me, disqualifies SHIII from having a true dynamic campaign (as opposed to Falcon 4.0, for example). I think this is something that a real dynamic subsim will need.

It's probably a big undertaking, and I seriously doubt we'll see it in SHIV. Granted, I'd be willing to let it go if it means more work on the tactical AI - I'd rather have a fully-working tactical AI than a half-working tactical AI (as we have it now) and a half-working strategic AI.

:hmm:
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