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Old 06-25-15, 04:47 PM   #25
james_nix
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Join Date: Feb 2015
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Quote:
Originally Posted by torpedobait View Post
My setup is not Steam, is not installed in the default folder, and has been stable for quite some time now. I find the same problem with saved games. If I have racked up significant tonnage and have to leave for say, domestic-related reasons dictated by the household Admiral, I find that saving the game (not as an overlay of a previous save) will usually cost me all that tonnage. I only get credit for tonnage sunk after the saved game is reloaded. I don't think the problem is related to the hardware or source of software. It may be a TMO or RSRD issue, but I have not done any research. I have learned to NOT save when I have a significant kill. Instead I will hit ESC and then ALT/TAB out if I am ordered to leave. When I go back it does not seem to have any adverse effect, including the runaway CO2 issue encountered when using ALT/TAB straight from a running game. Perhaps this added info will help someone more knowledgeable than I to propose a solution other than my work-around.
I'm still trying to beat this bug, it make the game unplayable. I tried alt-tabbing when I am not playing, but SH4 crashed because I was doing something else on my computer. Sometimes it's not practical to keep it running all the time.

I sank5 ships, saved, reloaded and it was down to 2. Did it again and it was down to 1! The log shows my ships, it's the part where you exit and see that screen that shows patrol status and ships sunk right before it closes.

Could you post you mod list? I'll compare it to mine and maybe we can see a common variable.
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