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Old 04-07-06, 06:06 PM   #13
Heibges
Sea Lord
 
Join Date: Feb 2004
Location: San Francisco, California
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Do you use SH3 Commander?

If you like the RuB concept, but not the exhaustion, you can use SH3 Commander to give your crew more starting qualifications. This will make it a little more user friendly. Efficient stations tire more slowly.

And remember, when using RuB, stay in higher TC as much as possible because your crew will not fatigue. You can set this value in the CFG my editing 3D Render=32 to 3d Render=256 or some such thing.

Also, with the NYGM you regain stamina by sinking ships not by resting.

I think one minor weakness in "non-resting" crew mods is that, they are more constricting to folks who play a lot in real time, than folks who use time compression more.

Also, if you find targets with hydrophones rather than visually, you will find more targets sooner, so your patrols will be much shorter, and the fatigue effects of RuB or NYGM crew mods will be less severe.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface.

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