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Originally Posted by Sailor Steve
I use the WE Assistance to identify the target. After that I just click 'Ship' up on the clipboard and the manual turns to the right page.
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Oh dang, I thought I remembered the game had such a feature, but I'd forgotten how and didn't get the idea that "ship" on the clipboard was clickable. Thanks a bunch!
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This surprises me, because 10 years ago when the game was new one of the bigger complaints was how hard the C2 was to sink. Mods like GWX and NYGM fixed that.
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I don't remember how it was back then, but I know that yesterday, in my vanilla runs, I sank more than a dozen C2's with either 1 torpedo (said critical hits which now don't occur anymore), 1 torpedo and no more than 35 shells, 2 torpedoes, or in the single worst case, 2 torpedoes (one of them a bad shot barely hitting the bow) and a few shells.
Were they old rustbuckets or new ships? Did you have other mods enabled which might have changed things? As bstanko6 already said that might been a big game changer in how much firepower you needed. Did you have critical hits that I don't seem to get anymore (the first encounter log, if you didn't exaggerate things, seems to indicate so)?
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I'm not sure why you're having these problems and I'm not. There has to be a reason somewhere, but I'm not sure what it is.
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Believe me, I'd love to know, too! The features and models are way too good for me to not try solving this puzzle.