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Old 06-23-15, 01:50 AM   #13
Leitender
Planesman
 
Join Date: Nov 2011
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Quote:
Originally Posted by maillemaker View Post
If you turn off map contacts, it really changes the game. You will find that instead of playing the game from the map screen, you will start playing it from the bridge or the periscope. Additionally, you will develop a much keener sense of angular perception relative to your boat. Unless you have time to ID ships and do a good fixed-wire speed check, you will also find yourself guessing at speeds a lot more.

I think these qualities were paramount in real uboat commanders' minds.

Everyone should try at least a patrol with no map contacts.

Steve
Really good observation, I can confirm this experience completely. 2 more (realism) annotations:

1. Play with no reloading of the game. Dead is dead, the so called "iron man" modus. Apart from CTD´s because of my modsoup, I´m always aware that my carreer, my life and that of my whole crew could be ended immediately, when I make the wrong decision. A sudden attack out of the clouds now gets a shocking experience. This leads to a completely different behaviour: I try to anticipate the risks of every single decision - and, normally, I act very carefully - in opposite to what I did in single or in testing missions.

2. Set the time compression as slow as possible. The maximum is TC=32 due to some simulations not being executed with higer TC. With this, you will get a slight impression of the huge ocean in which you´re operating. When it takes several RT hours to reach the american coast, you will never, never waste again a torpedo on a sailor or a fish cutter. Beyond, you will monitor your attack manouevre, your torpedo settings and of course your TDC settings again and again. You will never ever forget to open the torpedo tube. And it becomes a real pain to see a premature explosion when you´ve spent so much time to follow and intercept this ****ing huge tanker.
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