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Old 06-17-15, 11:34 AM   #15
UKönig
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Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
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Quote:
Originally Posted by Sailor Steve View Post
I go to my assigned grid and I stay there. If I haven't seen an enemy ship after one week on station I roll a 6-sided die. On a roll of 6 BdU has okayed my request to move to another grid. I then roll again to get the direction of the move and roll a third time: 1-3 means I move one square in that direction, 4-6 it's two squares. If the initial roll was anything other than 6 I spend another week in that grid, and roll again. This time I can move on a 5-6. After another week it's 4-6.

This is of course at the beginning of the war. When I get some tonnage under my belt I'll allow myself more leeway. Of course this means I occasionally have an empty patrol. I've been playing subsims for almost thirty years. I can live with that.
That sounds like something to try. I have a bag of dice left over from my RPG days, so I have multiple ways of making random rolls. That said, I usually just go rogue. Shut the radio off, so to speak, and do whatever I feel like. I leave unlimited fuel on (I want fun and running out of gas is not), and then I can lay in a course to wherever. Maybe I sink a lot of lone merchants along the way, maybe I find a convoy (or two), maybe I raid a harbour. If I didn't use the exterior cams, though, then there is *no* way I would attempt a harbour raid. I use ext view to avoid mines and nets, I wouldn't even think of it otherwise. I will come back with my tonnage and/or aircraft kills and report the business at that time. Or I will not come back at all, and the Kriegsmarine/BdU will be spared the embarrassment of my failure, so, no harm there. I hate how much I love this game.
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