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Visual crew efficiency is something to consider though...
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Indeed - it's not just a matter of spotting targets as much as not becoming one!
My bridge crew's role is spotting targets I've tracked by sonar, annoying but deadly bombers, and fast enemy vessels just outside the sonar range.
Incidentally, several posters here appear to treat small targets like trawlers with disdain. Surely takin' 'em out is all part of the war effort - disrupting and demoralising the enemy? Not to mention that all targets eliminated add to crew experience - isn't that part of the "game" also? Just two starshell on the waterline does for them, and a couple of 2cm magazines (well-aimed) sinks a tugboat. Try sinking one with AP or HE - it can take more than to sink a Small Merchant or Coastal Merchant!
An experienced poster here mentioned that perhaps the Deck Gun was given too little attention. If on average (say) a torpedo can account for 2000 tons, and 10 shells the same (including taking out merchant guns), then a Type II's locker can reap 20 x 2000 tons, or 80,000 tons on a patrol!