View Single Post
Old 04-06-06, 08:44 AM   #3
Catfish
Dipped Squirrel Operative
 
Catfish's Avatar
 
Join Date: Sep 2001
Location: ..where the ocean meets the sky
Posts: 17,767
Downloads: 38
Uploads: 0


Default

Hello,

first thanks to the new mods, SH3 looks much more like the real thing.

Don't know whether that's NYGM or GW related - since i just installed it, and have not much experience with the new mods (running GW and NYGM, with the merged campaign here) i just had an encounter with some destroyers in Scapa.

I managed to get by the sunken ships (great!) through Holms sound into Scapa Flow, and intended to wait and look around, cruising at 2 knots and periscope depth, silent running, periscope down. When i come near a stopped destroyer (near as some 1500 m) suddenly all hell brakes loose. This very destroyer comes right at me, drops 4 DCs, and that's it. Additionally all other destroyers are heading directly to my position. Having so much leaks the boat is sunk in a minute. Well, what did i expect entering Scapa Flow lol.

But: According to this a stopped destroyer can get its boilers under pressure in less than 10 seconds, its hydrophone station is manned when it is anchored in a harbour, and it is able to get an exact position on an unsuspected U-boat at 1500 m distance immediately, speed, course and depth known. Since a boat at PD is not easily detected i wonder what's happening here sim-wise ? I mean it is still september 1939 - what kind of detection systems do those destroyers have ?! When i think of Oesten and his statement that "it was much easier in reality" i begin to understand ...
Making a sim more real in a way should not incorporate making things unnecessarily hard - this is not "realistic" either.

Are all those destroyer sonar and hydrophone fixes i remember from a year ago not implemented in the GW or NYGM mods?

Greetings,
Catfish
Catfish is offline   Reply With Quote