05-12-15, 09:30 PM
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#5
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by steinbeck
On my 1st patrol to Bashi Channel.
What is wrong ? I cannot see any of the mods causing this! Or do I get back with fumes in the tanks?
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You didn't say what class of boat you have.
If it is a Porpoise, I would pick a patrol zone closer to you.
The Porpoise had a range specification of 6,000 nm @ 10 kn. It's successors had 11,000 @ 10 kn.
In any case, these are the optimum speeds of the boats:
Quote:
About fuel consumption in transit: I found fleet boats got the best mileage at ~9 knots, the S-class at ~6 or 6½. Remember, it is the engine speed, not the telegraph setting, that is important. This was with ISP, mods with different engine values may be different. Economical speed is ~3 kn. submerged.
Fleetboats use fuel while sitting still on the surface idling. I found the fuel burned was equivalent to going 9 kn. or so. This seemed outrageous to me, so I put a workaround for this in ISP. Then, you could lay to, and save fuel while you waited for a contact to show up. S-class boats don't burn fuel, at all stop.
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Obviously, recharging batteries consumes fuel.
Quote:
At one time it was 'ahead standard' the most efficient speed for cruise.
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This certainly isn't true with ISP, and I don't know where this idea came from, tbh. It really doesn't make sense. Best mileage will be at one engine speed, which is 'Ahead 1/3' in ISP. The game doesn't care about telegraph settings; you could make 1/3 100% of your max. speed, if you wanted, but it doesn't change your mileage. 9 knots will still get you farther, whether you call it 1/3 or something else. To put it another way, the engine telegraph settings are a matter of convenience. They don't change the engine workings.
I think people have confused the idea of 'best speed', meaning best mileage, and 'best speed' being the fastest speed, that permits reaching your goal, and fulfilling your mission.
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