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Old 05-06-15, 06:05 PM   #24
kevinsue
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Location: Cairns, Australia
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Quote:
Originally Posted by mobucks View Post
I don't think messing with those values in TDWuseroptions.py is going to get you anywhere.

Looking in the .sim file for the player subs, there is a surfaced draught, and a submerged draught value. (unit_submarine->obj_Hydro) It looks like the game says the sub (7b in this case) is underwater at a depth to keel of 6.3m, the submerged draught value. I bet the farm that you can use the binocs up until 6.3m.

However when messing with this value, I just don't know what side effects would be for the rest of the game.
What file do you merge with the .sim using Goblin Editor to view the file? I just get a window telling me to get the appropriate actor DLL's and a tree of lost controllers. (I think I have to get serious about learning how to use these editors!)
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