does your ao-map have the greyscaled diffuse map in its alpha-channel? furthermore, you need to make the model you add a chield node of interior_root, otherwise it wont be recognized as to be using the same source of light the rest of the interior uses. that may be the fault afterall. your material has to be listet BEFORE the model node
ps ahh, just saw you did that. does the ao-map show up in s3d when you disable the swords diffuse map? last pictures seems to me as if the ao-map is missing. the map needs to be placed in the /data/textures/tnormal/ - folder, along with all the other texture files
another guess, you put the sword on the desk and there is a camera_behavior node for the desk view angle, could be it interferes withe the desk. have you tried putting it somewhere else?
Last edited by jhapprich; 05-06-15 at 10:45 AM.
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