Thread: [WIP] Leadtail Ships for WoTK
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Old 05-06-15, 07:53 AM   #14
leadtail
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Join Date: Mar 2005
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Wow that is helpful information. In the limited testing I have done so far on my battleships, and cargo ships for that matter, they seam to sink straight down instead of rolling over. What do I need to change to get them to turn turtle for the big ships or break apart for the smaller ones?

Iambecomelife, to make these as plug and play as possible for your mod what are some of the setting numbers you plan to use on your ships? Also from the smoke I see in your screen shoots of the Lusitania did you create a new particle effect with a different ID # than the stock game one, or did you just modify it? If it is new can you send it to me so I can call it out in the ships .sim files so you don't have to change all of them once you get them?

Again anyone that knows .zone files and whats to spend the time in tweaking them for my ships per iambecomelife directions let me know and I'll send you the ships for testing. I have a lot of ships to still make and time doing this is less time getting new ones in game.
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