Quote:
Originally Posted by jhapprich
your object doesnt have an ambiant occlusion map, right ( 2nd uv-mapping channel, annex -uv2.obj/mtl)? that way it is black because the interior lights cannot illuminate the object properly, but it will light up when you force the camera angle on it.
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It does have a-uv2 and it's not totally black, just really, really, dark (until I mouse over). It would be totally black if I didn't add the ambient occlusion sub-node to the diffuse texture node.
I followed
http://www.subsim.com/radioroom/showthread.php?t=135177 to make the -uv2, but it's definite possibility I could of done it wrong.
It's seems like it thinks it is a focusable object for some reason. It's a brand new node I make from scratch by appending to the parent, so it's not using the same id as something else that is focusable in the sim file.
Maybe I will try to re