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Old 05-06-15, 06:05 AM   #3
jhapprich
Stowaway
 
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your object doesnt have an ambiant occlusion map, right ( 2nd uv-mapping channel, annex -uv2.obj/mtl)? that way it is black because the interior lights cannot illuminate the object properly, but it will light up when you force the camera angle on it.
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